Sounds very interesting .. could you explain about the mirror sphere rendering?? does it mean you have a sphere that acts as a mirror? Where is the camera then?Micha wrote:... I have done a quick test and rendered a 360° panorama with a mirror sphere inside a scene --> HDRShop (crop and convert to long/lat) --> PanoCube+PTStitcher (free convert from jpg to mov) and it works without vignetting.
Wow .. this is very impressive. Cool way to see architectural vizualisationsSwierk wrote:download:
http://rapidshare.de/files/6793194/Quic ... _.mov.html
first QTVR on this forum?
Thats simple, just place your camera in the middle of the room and render six square size pictures (kind of the inside of a cube) and put them together in one of the little QTVR freeware softwares like MakeCubic for the Mac OS (sorry no idea what is available for Windows).misterasset wrote:Okay, again, my question, since Micha blew threw it faster than my tiny brain can comprehend... anybody willing to do a tutorial on this, or even a little more detailed explanation? =)
Your camera needs obviously a horizontal and vertical FOV of 90 deg to get a square picture, as far as i know its a focal length of 13,3 mm; and your picture don't overlap, they just fit perfectly.misterasset wrote:Thanks ingo,
I haven't had time to try it yet, but is there anything specific I need to do, like a certain size camera and so forth? I guess just a wide enough lens to make sure the pictures overlap?....
Micha, could you please please please make a little tutorial on this?Micha wrote:... I have done a quick test and rendered a 360° panorama with a mirror sphere inside a scene --> HDRShop (crop and convert to long/lat) --> PanoCube+PTStitcher (free convert from jpg to mov) and it works without vignetting.
It seems very easy to say, but Maxwell don't accept 90 deg FOV both in vertical and horizontal...ingo wrote: Your camera needs obviously a horizontal and vertical FOV of 90 deg to get a square picture, as far as i know its a focal length of 13,3 mm; and your picture don't overlap, they just fit perfectly.
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