killerX wrote:Hervé wrote:I think it is not needed anymore, because Modo, as far as I know saves LWO, and Maxwell 1.0 will accept the LWO files natively.... he he... good news no...?
I am testing Modo too right now...so great..!. so simple coming from LW... almost all hot keys are the same...

LWO is lightwave file, i would still like to see them support Modo 201 file format in the future(animation future

)
Modo 201 = .LXO (plus can import export lwo)
Glad your liking Modo

, now buy a copy in the future!
Actually, modo 201 won't be able to
export as LWO. It will be able to
save as LWO. If you open (note:
open; not import), for example, an OBJ file in modo, and save it, it will still be an OBJ file. If you open an LWO file in modo 201 and save it, it will still be an LWO file, most likely. Chances are you'll lose the texturing, since LWOs might not support them, but Maxwell won't support modo 201's shader tree anyway, so I fail to see how that matters. The LWO might still have the material
names saved.
wow so many modo users. dont forget Modo 201 will have its on "physically base shading" options.
As far as I've seen, modo 201's renderer is great, but it isn't quite as accurate as Maxwell, most likely. Probably faster, though.

Either way, I wouldn't mind seeing a 201 plugin for Maxwell. The more applications supported, the better!
