All posts relating to Maxwell Render 1.x
User avatar
By Mattia Sullini
#128981
I knew i had done the right choice trusting this app.
COOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
User avatar
By dutch_designer
#128982
Excellent update guys, congrats to the NL guys for making my day. I'll be needing some of those features for my current project so I'm be waiting :)
I'll have to let some of the stuff sink in, I can't wait to play with that realtime light adjuster :)
By Nicolas Rivera
#128986
Thanks Tom for the answers too, yes Mike almost identical.

Ok, after thinking about it, Multi-Light Illumination Control and Lighting Presets and Material Wizard are the best things that are happening that we know. his are the most basic problems with all of the renderings engines and now they are solved by MaxwellRender.

Now lets just see what copycat render engine is going to implement this in the short time. :evil:
User avatar
By KRZ
#128987
is there a plan to implement some kind of multimaterial with ids? it would clean up the process if work with many objects and each several materials
By JTB
#128988
mverta wrote:
P.S. By the way, anisotropy IS already added, and fully mappable!
Yes, my mistake I 've seen that, the word "should" means that it had to be done, nice to see this done...

By the way, another VERY IMPORTANT wish...
Procedurals (noise, smoke etc like 3dsMAX maps)
User avatar
By michaelplogue
#128990
I'm liking what I'm seeing so far. However, I'm not liking what I'm not seeing.......

Clip/transparency/opacity mapping?????
User avatar
By Kabe
#128991
mverta wrote:2 weeks? That's optimism for ya! I already started my egg timer!! :D
The egg timer is for the time until we start o eat you alive, I suppose. :wink:

Not that someone thinks that it's the egg timer for this release :lol: :lol: :lol:

Kabe
User avatar
By tom
#128995
michaelplogue wrote:Clip/transparency/opacity mapping?????
There are 2 solutions available for this. Weightmapping and transmittance mapping. Weightmapping was flawless and we're about to fix the sun shadow issue with transmittance mapping. No problem so far.
User avatar
By tom
#129000
KRZ wrote:is there a plan to implement some kind of multimaterial with ids? it would clean up the process if work with many objects and each several materials
Yes, there are several plans for many similar features for Studio but we're focused deeply on the core. First the render engine at its best, then the ornament comes.
We take care of every single wish you've done so far.
By Nicolas Rivera
#129002
We take care of every single wish you've done so far.[/quote]


Tom...Are you working for Santa!!! :P
By martindejager
#129003
Very impressed! Looks stunning to me (not a CG artist) Now the hard part comes: THE WAITING!!!!

Keep up the good work and thanks Mike and Tom for this lively thread.
User avatar
By tom
#129004
Nicolas Rivera wrote:Tom...Are you working for Santa!!! :P
...as much as you're working for the kids :P ;)
User avatar
By boilerhead
#129008
Mike, you has ask already it answered for us when we can finally hold the piece master-great in our moist hands?...... :D


When.....?? :?: : :D


yep!
User avatar
By tlass
#129011
Could you please tell us if the -hd option is working again???

Thank you :wink:
User avatar
By Julian
#129014
Well done Mike, some genuinely useful communication happening again - can't you just feel the dark-side fading?!

Glad you took my advice :wink: - only kidding.

Looking forward to next weeks announcement :wink: - not kidding.

Not counting the proverbial chickens but looks like the absolute business

nice one - Julian
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render engines and Maxwell

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