jleckron wrote:I have a few quick (I hope) questions:
1: Emitters - how do I set one up?
An Emitter is a type of material. Create a new material in the Material List window, and then open up a Material Editor window to edit it in. It will come up with a default BSDF Basic material. Select and Right-Click to Delete the layer. Then create a new Emitter layer for the material.
Select whichever geometry you want to emit light in the Object list, and Right Click to Assign Material. Assign your Emitter Material.
jleckron wrote:2: Clicking on the little "render" button does nothing, as far as I can tell. Nadazipzilch. I had not previously installed the BETA on this machine (I only bought M~R a couple weeks ago), but I went in and set the paths as suggested (MAXWELL_ROOT = E:\Program Files\Next Limit\Maxwell\, and Path = E:\Program Files\Next Limit\Maxwell\;E:\Program Files\Next Limit\Maxwell\mxcl\ ) and restarted my computer - is there something I'm missing here?
I'd check to make sure you have your license.dat file in both the Next Limit\Maxwell director and the Next Limit\Maxwell\mxcl directory. It's not clear whether you need to have it in both places or not, but I do...
jleckron wrote:3. I imported an OBJ file into the Studio from C4D (after triangulating) - it came in OK, but w/out smoothing - how do I enable this? Can I? In the preview render, it doesn't smooth either.
Can't. Yet. Stay tuned.
_Mike