- Mon Mar 20, 2006 4:32 am
#130626
My bad - i thought you were trying to see which renderer was most realistic. If they are all solving the same mathematical characterization of the physics, then they should all more or less produce the same mathematical solution, within the limits of the stochastic nature of some of the renderers' solutions. However, i thought the idea was to see if any of the renderers could reproduce reality. To do this I would think you would want to compare to a real reference.
I would argue that you can't necessarily assume that the math reproduces reality, even in highly idealized conditions -there are tacit assumptions in the math and its implemetation that make the solutions possible. Some solutions are pretty close to what we would think are real looking, maybe even experimentally verifiable under controlled conditions. Because the renderers all converge to the same solution only means that they are following, more or less, the same math model to get there. The question is, is the model an accurate representation of reality and is the implementation of that math acceptable both in appearance (e.g., splotchy cautics) and rendering time/computational overhead.
I'm not trying to knock your test, i think it is really a cool experiment. Because a lot of the output produced by these apps is a mix of quantitative and qualitative content and intent, there are always trade-offs of speed and realism. Thus, I am particularly interested to learn the outcome of your experiment.
I would argue that you can't necessarily assume that the math reproduces reality, even in highly idealized conditions -there are tacit assumptions in the math and its implemetation that make the solutions possible. Some solutions are pretty close to what we would think are real looking, maybe even experimentally verifiable under controlled conditions. Because the renderers all converge to the same solution only means that they are following, more or less, the same math model to get there. The question is, is the model an accurate representation of reality and is the implementation of that math acceptable both in appearance (e.g., splotchy cautics) and rendering time/computational overhead.
I'm not trying to knock your test, i think it is really a cool experiment. Because a lot of the output produced by these apps is a mix of quantitative and qualitative content and intent, there are always trade-offs of speed and realism. Thus, I am particularly interested to learn the outcome of your experiment.