- Sun Oct 30, 2005 6:28 am
#74475
Hey all, I know this scene of my living room is "tired," but I revisited it today, trying to see what I can do with beta 06. I have never rendered this scene with su2mxs because the previous betas had so many issues and so I always used max. Until today.
I opened the file and LITERALLY did nothing more than open the environement window within the Plugins>Maxwell Export dialog (just to turn the sun "on") and then exported to maxwell.
NOT ONE MATERIAL HERE IS A MW MATERIAL. THIS IS 100% PURE SU DEFAULT MATERIALS...EVERYTHING:
Sketchup:

Maxwell (20 minutes, SL 12.01)

Some observations:
1. The shadow is off due to DST (which ends tonite coincidentally, here in the U.S.)
2. The blinds look almost as if they have slight SSS on them!! Really cool.
3. Textures themselves came through ok.
There is no "transparent" material from SU (such as glass material) in the scene. I did notice that in another test, that if you render a "virgin" SU scene (that's what I'm calling a scene that hasn't had MW shaders applied), SU's "glass" material was giving me black dots; at least with this beta version.
What do you all think? I think this is great because it allows for test renders of a quick nature, where you can gauge lighting, texture scale and position, etc.
Later,
deesee
P.S. This post will also be in the SU forum.
I opened the file and LITERALLY did nothing more than open the environement window within the Plugins>Maxwell Export dialog (just to turn the sun "on") and then exported to maxwell.
NOT ONE MATERIAL HERE IS A MW MATERIAL. THIS IS 100% PURE SU DEFAULT MATERIALS...EVERYTHING:
Sketchup:

Maxwell (20 minutes, SL 12.01)

Some observations:
1. The shadow is off due to DST (which ends tonite coincidentally, here in the U.S.)
2. The blinds look almost as if they have slight SSS on them!! Really cool.
3. Textures themselves came through ok.
There is no "transparent" material from SU (such as glass material) in the scene. I did notice that in another test, that if you render a "virgin" SU scene (that's what I'm calling a scene that hasn't had MW shaders applied), SU's "glass" material was giving me black dots; at least with this beta version.
What do you all think? I think this is great because it allows for test renders of a quick nature, where you can gauge lighting, texture scale and position, etc.
Later,
deesee
P.S. This post will also be in the SU forum.
I'll be with you in a minute.
17" MacBook Pro, 2.4Ghz, 4GB Ram, GeForce 8600 256Mb
17" MacBook Pro, 2.4Ghz, 4GB Ram, GeForce 8600 256Mb