By Rune Lyngby
#71186
I have seen lots of nice renderings done with Maxwell but what about making a thread showing what can be done with MX/SU?

Please post your best images done with Maxwell from SketchUp. :wink:
By siliconbauhaus
#71237
look for anything by bakbek...he's the su man
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By Sheik
#71475
There are such masterpieces in the galleries that most of us are shy posting our humble works here. I will lower the bar by posting this test I made last night. I cut the logo into the surface of the bottle and added 0,5 roughness to those parts.
Image
I think beta 06 is working well; most of the problems are now probably caused by the UI which allows the user to do stuff that the engine doesn’t support. This could easily be changed by rearranging the materials & maps tools.
Sheik
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By thinkbuild
#71501
sheik -

just to let you know, your rendering is deeply gorgeous and does not in any way whatsoever "lower the bar." in fact, if you do not already know this, i must tell you that you too are a rendering god. thanks for the inspirations.

keep it on!

jason


ps
although, come to think of it, i am not sure i would really want to drink that H20 unless it was really necessary ... perhaps you are mistaken and it is some kind of scandinavian aquavitae ... ? then i would reconsider.
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By Sheik
#73050
Here is one more. It still needs some more work, and a longer rendering time.
Image
Sheik
By ggordge
#73086
Hey Sheik.... These renderings are amazing, the bottles especially. It looks to me like a photograph. The second rendering, as you say, needs a bit more work... Funky design. The textures, however look a bit mapped and the leaves on the floor a little too flat and repetative and the wood texture a little bright especially on the mullions but otherwise really good. I know that when we all look at some of the work bieng presented it can be quite intimidating.... one of the reasons I havent presented my own work, but your work is really good so don't be shy....

Take care.
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By dizzlewizzle
#73443
ok...i feel like a retard....i've read probably every post in the maxwell for sketchup forum, and I still can't apply bump maps...SHIEK, you have obviously figured it out...what process do you go through (from the very beginning if possible), and what softwares do you use, to get a bump map to work. :(
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By Sheik
#73516
Dizzlewizzle,
I am thinking of making a basic tutorial because many users seem to have trouble with the plugin. I think the trouble is mostly caused by the rather confusing UI. But for now a very brief explanation to bumps:
Make a cube with antique brick as material in SU. Select all faces in the cube. Make it plastic so you can see the bums more clearly (Set Plastic in the mxs plugin menu). Go to maps/set maps and in the SketchUp Map Type select Bumping (you still have all faces selected). Now your SU map is only in use for the bump (it is easier to see the bump without the diffuse colour map). In the same window set Bumping Strength to -40 (negative so the lighter seems are indented). Now render and you should see the bumps in some 10 minutes.
Thanks Ggorge for the comments. Here is an update on the pool scene…
Image
Sheik
Last edited by Sheik on Fri Oct 28, 2005 1:17 pm, edited 1 time in total.
By messire
#73545
thanks for explanation...
I tried it and the principle works, however, the output only shows the bump calculated. the original map isn't calculated.. pretty strange! Usually i'm setting the MR material, then applying the SU map to have it work, this time however, you say to choose SU map then MR material on it..
Could you post a small output of your example? ( love your work with SU :)



as you can imagine, many architects are using sketchup because we have no time to learn other complicated softwares, that often cost hell of a fortune. We often are computer friendly people, but not techies, and what we ( I ) like with maxwell, besides its incredible light, is the simple way to produce an output that i could never think before of producing. I have been in the computer architectural stuff since 1990, and from strata which was quite simple to set, to 3DS max which is what we call in french a Gaz factory ( complicated stuff) i've seen a lot of unusable products for architects.

I agree a tutorial on bumps, SSS and all simple stuff from SU to MR would be awsome. your explaination on bumps is clear and sharp, and easy to follow step by step. A whole tutorial on simple shapes explaining CG wannabies how to produce what effect step by step would be a hell of a help.
I'm not sure how we could help you to do that... but i'm willing to help ( I can provide server space to host files etc..)

thnx!
Nils
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By dizzlewizzle
#73640
Thankyou so much for that explanation Sheik! Its just what I needed. :D I agree with Messire 100% about a step by step tutorial- that would be wonderful. By the way-one question- when I rendered, the brick showed the bump, but most of the colors were not there (like the white mortor between bricks, all the bricks and mortor were one color-brown). Is there a way to fix that or did I screw up? Thanks for help again....
By muttlieb
#73641
Sheik,

Thanks fo rthe bump explanation. I've been struggling to try to figure out bumps, but I got it to work using the method you described. But now I have the same question as dizzlewizzle and messire, how to get the texture of the brick pattern to show as well as the bump? TIA.
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By dizzlewizzle
#73652
this is what it looks likeImage[/img]
By messire
#73742
as usual with maps, i found a way by reverse faces... I know it's not the right way but it did work.. there might be something i'm missing in the general settings, in SU or MR because its the same for all maps.

N.
User avatar
By Sheik
#73824
I’m glad you have the bumps working! With the settings above you are not supposed to see the texture as you are only using the SU texture for the bump. The colour is the colour of the SU material.
To add the texture go to Maps/ Set Diffuse and locate the antique brick texture in your SU material folder (located under your SU installation folder). Always remember settings only affect the selected faces. Now render.
(The same would happen if you have SU Material Type as Diffuse and then add the same texture as Bump Map. The texture assigned to the SU material can only be used for one map type in su2mxs. Adding the other textures works just the same way).
A Bump Map makes shadows on the surface of the face. Many textures also have a shadow, so the shadow from the texture will make it more difficult to see if there actually is a shadow from the Bump Map. That is why it can be useful to set the bumping strength first without the Diffuse Colour Map.
Sheik

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