By fv
#281849
I have a model being rendered and the glass apart from being rather dark seems to have the reflections on the outside of what should be on the inside. The glass that is in the model is mirrorred in SU as part of an component.

Can this happen or should I work on the glass material some more. I downloaded the glass from the mxm galllery.

Any help is very appreciated. I usually solve my problems myself but it can take a long time. Help is also appreciated to render my glass less dark. I use glas for balconies in architectural renderings but some how the glass never looks realistic. It never shows the objects behind it in bright colors and darkens it too much, not as normal glass would do. I don't like the single pane glass very much. I always use glass on a solid pane of at least 30mm thick.
By fv
#282052
My glass problems where related to SU where for some reason some surfaces were missing on export. Repaired it and I am good now. Sorry for causing confusing. Thanks to those who responded. The fact that others did not report my problems made me search further in my model to solve the problem.

On my 8core Mac's normal glass with a thickness is fine to render and the results are very good. Its takes longer to clear and on quick less demanding models AGS is fine.
By fv
#282146
my benchmarks are usually much higher but with displacement I get less than a 100, more often 50.

Here are the results I get now at SL 12, about 6 hours for a 2400x2400
This is a work-model for a little tower for a befriended architect. Took about a day to model and a day to get it right in Maxwell. Its not meant for presentation, just to check technical details about the balconies and to make clear were we want bricks and were cladding and so on.
http://homepage.mac.com/fillieverhoeven ... index.html

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