By Stinkie7000
#267881
At first, this model rendered fine. Then I thought, to hell with it, I'm gonna bevel some edges. That cost me quite some time, as SU doesn't have a bevel toom. But If figured it'd be worth it. No pain, no gain, right?

The first pic's the original render. The second one's a test render I did after my bevelling orgy. Weird black stuff and weird lines showed up. Thoughts? Ideas?

Image

Image[/img]
By marked001
#267936
looks like in the course of bevelling...you may have tweaked the wall a bit and now its not totally flat? and its picking that up.. turn hidden geometry on in sketchup and i'm sure you'll see lines corresponding to those in the rendering :-/ yeah...bevelling sucks! definitely necessary for close up stuff though...
User avatar
By Sheik
#267946
Maxwell needs triangulated models, so the plugin will automatically triangulate on export.
Very “skinny triangles” will often cause problems, especially if when it comes to UV mapping.
There are several extremely skinny triangles close to each other that are created from the rounded corners of your bevels. Either the SketchUp export or Maxwell can’t handle this properly, so you need to help in the triangulation a bit. Add dividing edges in SketchUp so that triangulation can be done better. (You can then hide the edges in SU). It is more work, but probably the only thing that will help now.
Image
This could be related to the “Black triangles bug”, but it looks different. I haven’t seen that problem in my files lately, so I assume Google fixed it at some point… Has anyone else seen the black triangles lately?
By Stinkie7000
#267949
Thanks, Sheik. I already figured the rounded bevels had something to do it. So I started to redo everything. :shock:

Ran a test render. Everything looks fine now. Another thing learned!

Them bevels really add a certain "je ne sais quoi". Lots a work, but it pays. 8)
User avatar
By Richard
#268046
Easiest way to fix it!

Double click on the large face (selecting faces and bounding edges), single shift+click on the face to deselect face > unsoften edges, easy!
By Stinkie7000
#268052
Really? Cool! Thanks, Richard.
By Stinkie7000
#268454
Tried it, and while it's not quite perfect yet, it's already a great timesaver.

Them Ruby boys rock.

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