By messire
#111034
Image
cooked for 8 hours, post processed noise. Glass panels are profilit and are hard to calculate and denoise in MR. Emitters are not working ( behind glass)

Indirect light is way better than in beta, and denoises faster too! Now i need an explanation on how to solve the emitter problem :) Pavol!!!

also bug on the saarinen table... Not sure what happens with the texture, it appears ok in SU. tried everything ( did not work in beta either)..
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By Sheik
#111237
Marked 001 and Messire,
Select No for Use Type in the emitter dialog. Kelvin doesnt seem to work in Studio. Try setting an almost white orange colour to the emitter.
Where did you find the nice Artichoke?
Sheik
User avatar
By Sheik
#111460
There was some info in the ”Mike master class” tread about the light in Kelvin settings. It is now literally the temperature of the light, so colour temperature and power are linked. I still think there is something wrong with the Kelvin option…
255,255,241 is the colour to use for D65 light.

Sheik
By marked001
#111465
..and this still applies even if not using studio?
By marked001
#111630
sheik..you're the man.. I did what you say and i see LIGHT!

I'll post up the image after it cooks a bit. thanks man!
By marked001
#111941
supposed to be some sun coming in through a window... but like previously mentioned, I guess the sun isnt aligning with SU

Image

but at least the emitter worked ;)
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By Sheik
#111969
I think the sun is working, but the difference is that SU doesn’t have daylight saving, and Maxwell does, so there is one hour of difference in winter months. You must also remember to set the physical sky once to synchronise the time and position.
Sheik
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