- Wed Apr 18, 2007 7:56 am
#221568
I will try to explain better, what i mean with make a real(physical and visible) Still 35mm camera is that if you follow the next step the method doesn´t work:
1_Go to camera-select camera type-camera 35mm Still(note that if you press render after this first step the process will work correct)
2_Go to camera-create camera-press enter-right click mouse button-done. With this method you create a "real-physic" camera,this camera will appear like a component within the outliner, and if you select it and right click- go trought camera and them press render, the camera doesn´t match with the maxwell output.
I hope that is more clear now and thanks for the new plugin
Cinema4D R15 + Rhino V5 + Maxwell 3 + Adobe CS6
Hello Pelias!pelias wrote:I am a bit lost here - can you elaborate on "if you try to make a real Still 35mm Camera"? I am not sure what is the difference between 2 mechanisms you've described.jespi wrote:Well , i´ve found a workaround to solve it. If you go to select a camera and select Still 35mm camera(first you have to install Film and Stage plugin) and them press render(or export)the maxwell camera will match with the sketchup screen view. But if you try to make a real Still 35mm Camera and them go to view thought camera and press render the maxwell camera will not match to sketchUp camera, i don´t Know why.
Thank you.
Pavol
I will try to explain better, what i mean with make a real(physical and visible) Still 35mm camera is that if you follow the next step the method doesn´t work:
1_Go to camera-select camera type-camera 35mm Still(note that if you press render after this first step the process will work correct)
2_Go to camera-create camera-press enter-right click mouse button-done. With this method you create a "real-physic" camera,this camera will appear like a component within the outliner, and if you select it and right click- go trought camera and them press render, the camera doesn´t match with the maxwell output.
I hope that is more clear now and thanks for the new plugin
Cinema4D R15 + Rhino V5 + Maxwell 3 + Adobe CS6