- Wed Aug 03, 2005 3:23 am
#52859
Hey guys,
I'm really at my wits end here. I have an old project that I did in school and recently modeled in SU. My model has numerous groups and only a few materials at this point.
I tried using the plugin, but that's too slow right now. Therefore, I'm trying to go the 3ds route.
The problem is when I do that, texturing becomes very complicated. Depending on wether or not I export "objects by geometry" or "objects by hierarchy" or even "single object," I don't have the ability to pick one face and apply UVW maps in Max. Its doable, but a real pain in the ass.
My point is what do you guys do? How do you go about marrying SU and Maxwell? Do you use 3ds2mxs? In other words, what is your workflow strategy?
Any tips or advice would be sincerely appreciated!
This is what I'm working on:

Sorry, its a bit large.
I'm really at my wits end here. I have an old project that I did in school and recently modeled in SU. My model has numerous groups and only a few materials at this point.
I tried using the plugin, but that's too slow right now. Therefore, I'm trying to go the 3ds route.
The problem is when I do that, texturing becomes very complicated. Depending on wether or not I export "objects by geometry" or "objects by hierarchy" or even "single object," I don't have the ability to pick one face and apply UVW maps in Max. Its doable, but a real pain in the ass.
My point is what do you guys do? How do you go about marrying SU and Maxwell? Do you use 3ds2mxs? In other words, what is your workflow strategy?
Any tips or advice would be sincerely appreciated!
This is what I'm working on:

Sorry, its a bit large.

I'll be with you in a minute.
17" MacBook Pro, 2.4Ghz, 4GB Ram, GeForce 8600 256Mb
17" MacBook Pro, 2.4Ghz, 4GB Ram, GeForce 8600 256Mb