- Wed Nov 05, 2008 4:50 am
#284196
Tips for using with maxwell
1. Apply textures to base level geometry, not to groups or components,
2. Use a low res version of your MXM maps at same pixel dimensions, large maps will drag SU to a hault,
3. Use groups and components, take adavntage of the hide rest of model function to speed editing,
4. SU suffers commonly from texture breakup on most last edited or created component. If you witness this on export (when scene starts to render) select the effected object and copy out of camera view,
5. Whinge toward Google to get them to build in functionality to stop material browser opening every time you just want to sample and paint in the model not from the browser - this is going to drive you CRAZY!!!!
6. Select to view materials in the browser in list view this will speed the browser's popping up and stop you going as CRAZY,
7. Don't use SU>MR on vista it will crash on export,
8. If you scale mapped groups or components you will need to explode and regroup to correct map scaling, and unfortunately often re-map to correct position,
9. Whinge at Google regarding the need for non scalable textures regard 8 above!,
10. Monotone display mode is VERY useful to ensure normals are correct,
11. Enjoy using SU it can be lots of fun and fast as a modeller for non organic forms!
12. Good luck!!!
Move your arse and your mind will follow!