- Sun Jun 01, 2008 2:17 am
#271317
maxwellians,
we've been trying to use maxwell for a while in our work flow and have had what seem to be unpredictable results - a model will work well for quite a while in the beginning, and then one day the exported renderings will just start to fail.
it appears the issue is that if a texture is embedded in the model and does not exist as an image file on your local machine, the maxwell render will fail (on a mac). so when we download a stock model from formfonts.com, and there is a texture embedded in it and stick it in our scene it causes the rendering to fail - or if someone does a model on one machine with a custom texture, and the it is opened and rendered on another machine it will fail.
after finding the correlation the other day, i installed maxwell and sketchup on a windows box to see if it was able to deal with the render properly, and it rendered without a hitch, the embedded texture was exported, and showed up properly in the rendering.
so apparently the mac version of skp2mxs_v2.0_osx is not extracting the textures from a model unless they are stored as an image on the local machine (and i can find no way to extract the image from a model and make it work) trying the same thing with the windows version of skp2mxs_v2.0 works on the same model!
would love to see this resolved, or just as glad if someone points out something i may be doing wrong, as we currently can't really use it productively in our workflow.
here is a small sample model which is choking the mac version and working on the windows version:
http://www.castarchitecture.com/downloa ... st.skp.zip
thoughts / insight / fix all greatly appreciated!
-stefan
note the textures folder is empty and the text from render error reads:
ERROR: - File "/Users/stefan/Desktop/test/maxwell_sketchup_test_Textures/\Documents and Settings\rob\Desktop\1.jpg" has not been found. Render cannot continue.
ERROR: - Render Failed
we've been trying to use maxwell for a while in our work flow and have had what seem to be unpredictable results - a model will work well for quite a while in the beginning, and then one day the exported renderings will just start to fail.
it appears the issue is that if a texture is embedded in the model and does not exist as an image file on your local machine, the maxwell render will fail (on a mac). so when we download a stock model from formfonts.com, and there is a texture embedded in it and stick it in our scene it causes the rendering to fail - or if someone does a model on one machine with a custom texture, and the it is opened and rendered on another machine it will fail.
after finding the correlation the other day, i installed maxwell and sketchup on a windows box to see if it was able to deal with the render properly, and it rendered without a hitch, the embedded texture was exported, and showed up properly in the rendering.
so apparently the mac version of skp2mxs_v2.0_osx is not extracting the textures from a model unless they are stored as an image on the local machine (and i can find no way to extract the image from a model and make it work) trying the same thing with the windows version of skp2mxs_v2.0 works on the same model!
would love to see this resolved, or just as glad if someone points out something i may be doing wrong, as we currently can't really use it productively in our workflow.
here is a small sample model which is choking the mac version and working on the windows version:
http://www.castarchitecture.com/downloa ... st.skp.zip
thoughts / insight / fix all greatly appreciated!
-stefan
note the textures folder is empty and the text from render error reads:
ERROR: - File "/Users/stefan/Desktop/test/maxwell_sketchup_test_Textures/\Documents and Settings\rob\Desktop\1.jpg" has not been found. Render cannot continue.
ERROR: - Render Failed
-stefan

- By Mark Bell