By red_shift
#228938
Try unchecking the ALPHA render output. I noticed that if both RENDER and ALPHA are checked, the sky renders as black.
By Jorge Alix
#228995
Yes, so in this way you cam compese the image without the premultiply.
By pelias
#229078
I can confirm the texture related problems on OSX - the texture is exported with tiling X and Y set to 0. which results in black material. I am consulting this with Maxwell developers as the problem might be Maxwell SDK related (the same code works on Windows but not on OSX). This is clearly a critical problem...

I've also reproduced the problem of sky support with alpha channel enabled.

I was not able to reproduce the view shift problem so far. If you have reproducible samples please let me know.

Thank you.

Pavol
By RedRaven
#229080
Pelias

have you been able to reproduce the lost camera view during export?
By pelias
#229253
RedRaven wrote:have you been able to reproduce the lost camera view during export?
Not yet - please send me a sample project if you have it.

Thanks.

Pavol
By stise
#230018
Hi all, I had some simililar problems but got stuff sorted with a little help from this forum. Firstly, I was installing the plugin into Sketchup 5 which is still on my machine as well. Make sure to change the path to Google/Sletchup6..... Also, and most important, once the Plugin is installed goto "Camera" on the main toolbar, look down and you will see new options, specifically, pick "photographic still image 35mm" note: the view proportions may be cropped on your screen, position model in the obvious view portal. If your using a wide screen, experiment with one of the two widescreen 35mm options. Hope this works for you.
By creasia
#230121
My sun is displaced. Light through the skylight is shining in a different place than in sketchup. I also uninstalled Maxwell 1.1 and put all my material database on a separate drive now, which is a nice feature, but now I have to rebuild my lost materials. Ooops!

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