- Mon Oct 30, 2006 6:28 pm
#192095
http://forum.sketchup.com/showthread.php?t=74715
hope the link works out. I am a lot more optimistic now about my Maxwell future. I have figured out a good workflow to use Sketchup as my main modeller and do most of the texture mapping as well in SU. I do however always run my models through Studio since I like to clean up the model and import new objects into Studio to keep my SU files small.
I have made a folder within the Maxwell folder (i am on a mac) dedicated to SUtoMaxw and use the material editer to copy/ save any premade .mxm files I use in combination with SU. So when saved there all the texture paths are saved within the texture as well. I rename the downloaded materials to more simple names I also use in SU. This way I can use the plugin to convert all the materials to .mxm files when I export to Maxwell. I also use the original reflectivity maps from the .mxm files to map in SU. All those position are kept in order in Studio and so there is little else to do than checking the model en maybe position some more camera or do previews or alter material or emitter settings. I am very pleased actually after all the hours of trial and error to have come up with a working and actually easily working way of exporting my SU data into high quality renderings. I just finished a design competition that I can not show yet but I hope to be able to present some work in the following months.
hope the link works out. I am a lot more optimistic now about my Maxwell future. I have figured out a good workflow to use Sketchup as my main modeller and do most of the texture mapping as well in SU. I do however always run my models through Studio since I like to clean up the model and import new objects into Studio to keep my SU files small.
I have made a folder within the Maxwell folder (i am on a mac) dedicated to SUtoMaxw and use the material editer to copy/ save any premade .mxm files I use in combination with SU. So when saved there all the texture paths are saved within the texture as well. I rename the downloaded materials to more simple names I also use in SU. This way I can use the plugin to convert all the materials to .mxm files when I export to Maxwell. I also use the original reflectivity maps from the .mxm files to map in SU. All those position are kept in order in Studio and so there is little else to do than checking the model en maybe position some more camera or do previews or alter material or emitter settings. I am very pleased actually after all the hours of trial and error to have come up with a working and actually easily working way of exporting my SU data into high quality renderings. I just finished a design competition that I can not show yet but I hope to be able to present some work in the following months.

- By Mark Bell