- Wed Jun 14, 2006 1:37 am
#161184
Unfortunately I don't really use Maxwell for anything now a days, but, I would still really like to be able to use Maxwell as a preview renderer for sketchup. The problem is that there's still one major issue with the SU plugin that has never been fixed or addressed yet that would greatly improve its functionality (and it should be an easy one to fix).
Please can you add the option to output texture maps into the same directory as the mxs file output and update the mxs files texture paths to these new textures. This would work just like the way exporting a .3ds file does.
As I'm sure everyone is aware if you change or tweak a material textures color in SU, rendering it in Maxwell does not reflect these changes (renders with the original texture color). By adding a texture output/path replace option would fix this (probably a check box in the option dialog). Now I don't want to push it but it would also be nice to add radio buttons as well to select either jpg or png (or maybe just output the same filetype as the original texture). Again, this is basically what the 3ds export does, so it should be very easy to implyment.
When I meet with a client for modeling/texturing review we sit there and change materials and tweak colors. I'd love to be able to instantly output to Maxwell to show them these changes with a 5/10 min render, but obviously can't. It's actually faster to output to 3ds and import into 3D Max into a standard Vray setup and render (what a shame).
I would really love to be able to use Maxwell.
Please can you add the option to output texture maps into the same directory as the mxs file output and update the mxs files texture paths to these new textures. This would work just like the way exporting a .3ds file does.
As I'm sure everyone is aware if you change or tweak a material textures color in SU, rendering it in Maxwell does not reflect these changes (renders with the original texture color). By adding a texture output/path replace option would fix this (probably a check box in the option dialog). Now I don't want to push it but it would also be nice to add radio buttons as well to select either jpg or png (or maybe just output the same filetype as the original texture). Again, this is basically what the 3ds export does, so it should be very easy to implyment.
When I meet with a client for modeling/texturing review we sit there and change materials and tweak colors. I'd love to be able to instantly output to Maxwell to show them these changes with a 5/10 min render, but obviously can't. It's actually faster to output to 3ds and import into 3D Max into a standard Vray setup and render (what a shame).
I would really love to be able to use Maxwell.