All posts related to V3
#389474
Hi

When rendering with a combination of the following settings, I get corrupted alpha channels in the PSD (the MXI is fine though)

1. Custom alpha channel active, non-opaque, (regular alpha not active)
2. Render single image over network on one node, with "send dependencies"

This is the network setup:

A. Client computer, running manager and monitor
B. Render node, running node only.

There might be more cases where this occus but this I've been able to replicate so I included these settings.

Test scene is here:

https://www.dropbox.com/sh/k2z62fljgkkd ... nTeMa?dl=0

Image of how that alpha looks:

Image


Regards

- Björn
#390829
I've been seeing the same behavior for some time. Thought it was just some random weirdness on my end. I first noticed it on jobs I'd sent out to a render farm. They'd come back with the TIF's or PSD's (I've tried both I think) with messed up Alpha channels: when you open the PSD in PShop it'll have two layers "Render" and "Alpha" and three channels "Red" "Green" "Blue", instead of the expected one layer "Render" and four channels "Red" "Green" "Blue" and "Alpha". And the render layer is ... messed *up* (similar to what bjorn.syse posted).
If you open the MXI and save the image out to PSD with "Save all channels" and "Embed channels if the format supports it", it will write out the expected correct PSD file (one layer and four channels) and the Alpha is perfect.

Once I figured out I could just open the MXI and write out my own correct PSD I just kind of shrugged my shoulders and moved on. I guess it's pretty minor as far as bugs go. :P

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