- Mon Jan 19, 2015 5:04 pm
#384875
Hi all
Been playing around with Maxwell, but now I want to master it!
Im trying to understand some basics,
First question is how to do a specular, say for a road.
1 - I do a base layer, with the color map.
2 - second layer, additive, acting as the specular, black color, Nd say 1.5-2, force fresnel, and Layer opacity 5% as it is way to glossy/bright,
now for my dilema, with a roughness map or leave it empty?
3 - Global parameter bump map as Normal.
this image is without roughness map:

this image is with roughness map, looks too shiny:

So what is the correct way to do specular map?
thanks
Itai
Been playing around with Maxwell, but now I want to master it!

Im trying to understand some basics,
First question is how to do a specular, say for a road.
1 - I do a base layer, with the color map.
2 - second layer, additive, acting as the specular, black color, Nd say 1.5-2, force fresnel, and Layer opacity 5% as it is way to glossy/bright,
now for my dilema, with a roughness map or leave it empty?
3 - Global parameter bump map as Normal.
this image is without roughness map:

this image is with roughness map, looks too shiny:

So what is the correct way to do specular map?
thanks
Itai