- Fri Feb 21, 2014 4:52 pm
#378149
Mihai wrote
[/quote]I think people still don't really get how much more difficult it is to render a closed interior, compared to a semi open or open one. If you plan a bit more carefully you could easily have at least twice or 5 times faster render times if you for example have only one or two real walls etc. in the scene, and the rest is lit with an HDR map. Sort of like a real TV studio set.[/quote]
This is what I'm trying to get more info on ,
hence my replies after that post Mihai, pointing out pitfalls and wondering if there was solutions I didn't know to those pitfalls. I completely get your last post regarding the chair example and its what i agreed with you on from the start
.Sorry it wasn't clear what my replies where in reference too. Hope they make sense now.
Best
[/quote]I think people still don't really get how much more difficult it is to render a closed interior, compared to a semi open or open one. If you plan a bit more carefully you could easily have at least twice or 5 times faster render times if you for example have only one or two real walls etc. in the scene, and the rest is lit with an HDR map. Sort of like a real TV studio set.[/quote]
This is what I'm trying to get more info on ,
hence my replies after that post Mihai, pointing out pitfalls and wondering if there was solutions I didn't know to those pitfalls. I completely get your last post regarding the chair example and its what i agreed with you on from the start

Best
Last edited by photomg1 on Fri Feb 21, 2014 5:08 pm, edited 1 time in total.