- Fri Sep 19, 2014 3:16 pm
#383133
Hi there,
I'm having trouble on getting displacement to work on some geo from zbrush. The scene is preety basic as you can see...
On the placemat I sculpted all the details needed on it's border and exported the low res geometry and baked a 32bit displacement map on zbrush (4k). I used the uvmaster on zb to unwrap the object.


This is the result I'm getting out of that displacement map...

Bellow is the material settings. On the base I just set a quick colour and an extra BSDF for rough reflections as at this stage I want to test the displacement map. Acording to the manual if a map was generated on zbrush, the Subdivision Method should be set to Catmull/Loop.

I need to have a massive output for this render (around 20000x6000) and those tests were rendered at 9000x2700.
Any idea the best way to get all the detail out of zbrush into max (in my case) and maxwell? It's a very fine detail I i thought using displacement would be the best but with all the problems I'm having, I think maybe is easier to bake a normal map and see what I can get out of it...
Thanks.
Cheers!
I'm having trouble on getting displacement to work on some geo from zbrush. The scene is preety basic as you can see...
On the placemat I sculpted all the details needed on it's border and exported the low res geometry and baked a 32bit displacement map on zbrush (4k). I used the uvmaster on zb to unwrap the object.


This is the result I'm getting out of that displacement map...


Bellow is the material settings. On the base I just set a quick colour and an extra BSDF for rough reflections as at this stage I want to test the displacement map. Acording to the manual if a map was generated on zbrush, the Subdivision Method should be set to Catmull/Loop.

I need to have a massive output for this render (around 20000x6000) and those tests were rendered at 9000x2700.
Any idea the best way to get all the detail out of zbrush into max (in my case) and maxwell? It's a very fine detail I i thought using displacement would be the best but with all the problems I'm having, I think maybe is easier to bake a normal map and see what I can get out of it...
Thanks.
Cheers!