All posts related to V3
User avatar
By choo-chee
#381485
I know it's v.3 board and I use 2 but it's probably quite the same. I cannot get the angle map thingy to work. whatever I try - the result is squashed grass. is there a nice resource of ready maps - or maybe a better example than the circular-cut one in the tutorial? thanks !
User avatar
By choo-chee
#381496
Image
Image
this is my best try.... settings are what I get when applying grass modifier. maybe a bit higher density (5000).
I also used an angle map I found somewhere in the forum but it's good for carpets...
User avatar
By Mihai
#381497
I can't say I get very squashed grass using that angle map. Using default settings and your map:

Image

Redo it with a fresh grass modifier. Maybe you changed a setting and forgot about it.

If you still have problems, the usual recommended debug steps apply (checking in Studio that is):

1. Open your MXS in Studio and render from there to check.
2. Create a fresh grass modifer on an object in Studio using the map and check.
User avatar
By choo-chee
#381518
well it really depends on the planar projection I use on the grass plane polygon.
I got some what better results but I think that it will be nice addition to have a few examples for download at the MXM gallery site...
y'know, a nice angle map+density map with real size dimensions ...
User avatar
By Mihai
#381533
choo-chee wrote:well it really depends on the planar projection I use on the grass plane polygon.
How do you mean? If the projection isn't flat with the surface itself, yes might not get the expected results of course.

You have some examples in the tutorials page in the docs along with material sample file:
http://support.nextlimit.com/display/kn ... s+Examples

What more do you want?? :P
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