All posts related to V3
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By polynurb
#380359
i want to create some ground fog that fades with heigth.

is there any possibility to create an edge fall-off on a constant volumetric object?
i tried with mapping the trans slot of the material assigned to the volumetric (gradient textture) but only got weird results or crashes with fire.

any help appreciated!
User avatar
By polynurb
#380368
as i read/observed the constant and noise volumetrics will always create a bounding box around the object, and not really "fill" the object itself. It would be pretty cool though if that was possible..
I guess it is possible with variation in particle density, but that is a rather elaborate workaround.
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