By bjorn.syse
#223365
Thanks jswolfe. However, it does not seem to be compiled for Rhino 4.0 and thus it won't load it. I emailed David at reconstructivism to see if he had a solution to this.

cheers,
By jswolfe
#223369
It should be... I think you have to have the Rhino dot net manager installed to run it. I've been running it in 4.0 without a problem - in fact I think it was compiled for 4.0 only and may not work at all with 3.x. some of his older scripts written for 3.x are now broken in 4.0 as some of the scripting has changed.

http://en.wiki.mcneel.com/default.aspx/ ... ugins.html

David gives some advice on how to install the plugins and scripts in his site: http://www.reconstructivism.net/
By bjorn.syse
#223380
hmm, I was going to try that but it seems the dotnetmanager itself does not install on Rhino 4.0.

Image

Perhaps I'm both ignorant and blind, but I can't see where to go.. :?
By jswolfe
#223392
Are you sure you have .NET installed for Windows? http://www.microsoft.com/net/

I think that Rhino comes installed now with the dotnetmanager (I forgot whether or not I had installed it at the beginning, but in the wiki they say that it comes installed, I think). http://en.wiki.mcneel.com/default.aspx/ ... ugIns.html

Did you try drag and dropping the plug-in into a running session of 4.0? I don't know why it would be looking for 3.0...
By bjorn.syse
#223424
That's cool. No harm. I'd love to see that displacement and Delaunay plugin for rhino 4 soon aswell.
User avatar
By Thomas An.
#223426
bjorn.syse wrote:I'd love to see that displacement
Just a little reminder. We already have image based displacement for RhinoV4. It is part of the render development kit.
http://en.wiki.mcneel.com/default.aspx/ ... Kit10.html
(I think when you install the SDK in that link it will create a new texture mapping tab in the ObjectProperties window)
By bjorn.syse
#223498
Ooh, I have to try that. Thanks for your input guys.

Are the RDK tools sort of locked to be used with any particular render engine? and the displacement, does that give actual geometry (mesh) or is it something that only happens in rendertime and can't be accessed later?

and btw, the delaunay plugin is baked into david ruttens "point set reconstruction" tools. lovely for making terrains out of height curves.
User avatar
By Thomas An.
#223500
bjorn.syse wrote:Ooh, I have to try that. Thanks for your input guys.

Are the RDK tools sort of locked to be used with any particular render engine? and the displacement, does that give actual geometry (mesh) or is it something that only happens in rendertime and can't be accessed later?

and btw, the delaunay plugin is baked into david ruttens "point set reconstruction" tools. lovely for making terrains out of height curves.
Well, if you like David's tool then you will love the RDK mapped displacement. It basically generates a mesh based on any texture. It works right from the Rhino options window and it is not dependent on render engines. You can export the displaced mesh to other programs or handle it like any other mesh within Rhino.
User avatar
By Axe
#223669
Wow! So if I've got this right - I just instal the RDK tools and I get displacement mapping???

I wonder why this wasn't included as part of the normal Rhino 4 tool set. People have been asking for this functionality for ages!
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