- Fri Mar 02, 2012 11:57 pm
#353437
it would be great if you could point to a folder and have MXED auto generate MXM's from the image files within the folder.
For instance, I bought some of the Arroway textures. I would like to be able to point to a folder and say:
1. create materials with one layer and two bsdf's
2. set the layers at 80 & 20 weight
3. identify groups of textures that will be used for each MXM by defining the first 10 or so characters in the file names.
4. identify which files will fill which slots, for instance:
A. files that end in D.jpg go in slot Reflectance 0 on BSDF #1 & BSDF#2
B. files that end in R.jpg go in slot Roughness 0 on BSDF#2
5. identify values for settings not receiving textures
6. continue in this manner to fill all the desired slots and settings.
7. let the script run.
8. many MXM's are automatically created
The goal is not to get the perfect MXM but to automate the time consuming part and then let you go in and fine tune the MXM's.
Gary
For instance, I bought some of the Arroway textures. I would like to be able to point to a folder and say:
1. create materials with one layer and two bsdf's
2. set the layers at 80 & 20 weight
3. identify groups of textures that will be used for each MXM by defining the first 10 or so characters in the file names.
4. identify which files will fill which slots, for instance:
A. files that end in D.jpg go in slot Reflectance 0 on BSDF #1 & BSDF#2
B. files that end in R.jpg go in slot Roughness 0 on BSDF#2
5. identify values for settings not receiving textures
6. continue in this manner to fill all the desired slots and settings.
7. let the script run.
8. many MXM's are automatically created
The goal is not to get the perfect MXM but to automate the time consuming part and then let you go in and fine tune the MXM's.
Gary


- By Jochen Haug