By brodie_geers
#334761
I'm a native SU user trying to help out a Rhino user.

He's trying to map a stone texture to a fireplace which has a lot of displacement. It needs some pretty sharp corners. In SU I can do this by setting the Smoothing Angle to something over 90 degrees and just map it to a regular box. Is there something similar to this in Rhino? Otherwise, if you make a very small fillet at the corners will the edges be pretty sharp?

-Brodie
By JDHill
#334766
If the geometry is NURBS, he will want to use Mesh > From NURBS Object, and then use the Weld command on the resulting mesh to adjust smoothing. I have not played with this specifically in terms of displacement myself, but I think it should be what you're looking for.
By brodie_geers
#334865
Yes, JD, thanks again, your tip worked perfect. He meshed the object, then set the weld to 91 degrees and now it's working great.

-Brodie
Sketchup 2025 Released

Thank you Fernando!!!!!!!!!!!!!!!!!!!!!!!!!!! hwol[…]

I've noticed that "export all" creates l[…]

hmmm can you elaborate a bit about the the use of […]

render engines and Maxwell

Funny, I think, that when I check CG sites they ar[…]