- Thu Dec 16, 2010 1:13 am
#334647
a shader that turned things into fog or particles would be awesome! so we can have fog like in maxwell alpha days..
there would be properties to set it as scene fog or object particles..and spread of particles,etc..
and the volumetrics would also have control via input textures..
almost like where maxwell 1.7 sss was going..before 2.0 sss killed it
there is a xsi plugin that does this:
http://www.binaryalchemy.de/develop/shd ... _cloud.htm
there would be properties to set it as scene fog or object particles..and spread of particles,etc..
and the volumetrics would also have control via input textures..
almost like where maxwell 1.7 sss was going..before 2.0 sss killed it
there is a xsi plugin that does this:
http://www.binaryalchemy.de/develop/shd ... _cloud.htm


- By Jochen Haug