Any features you'd like to see implemented into Maxwell?
#334647
a shader that turned things into fog or particles would be awesome! so we can have fog like in maxwell alpha days..
there would be properties to set it as scene fog or object particles..and spread of particles,etc..
and the volumetrics would also have control via input textures..

almost like where maxwell 1.7 sss was going..before 2.0 sss killed it

there is a xsi plugin that does this:
http://www.binaryalchemy.de/develop/shd ... _cloud.htm

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?