Any features you'd like to see implemented into Maxwell?
User avatar
By Tok_Tok
#317831
Don't know if something like this is already suggested but this idea just popped into my mind.

A shader for the viewport that is suggesting the depth of field. So just as in Studio 2 colors (red & blue), but here ON the scene objects themselves, red meaning close blur and blue the far blur.
Maybe it is even possible to create a gradient between them..

With this you could finetune the depth of field very quickly and precise.
User avatar
By JorisMX
#319932
I would encourage this as well

however I have the feeling w/o any GPU power this will never happen.

Just see how much heavy DOF settings slow down the render...
Sometimes the difference to non DOF and DOF can be hrs in higher res...

Perhaps if you remain in lowres preview and accept some more quality drops then there could be away

So, is this a known issue?

Thanks a lot for your response, I will update and […]

did you tried luxCore?