- Mon Jan 18, 2010 1:23 am
#317831
Don't know if something like this is already suggested but this idea just popped into my mind.
A shader for the viewport that is suggesting the depth of field. So just as in Studio 2 colors (red & blue), but here ON the scene objects themselves, red meaning close blur and blue the far blur.
Maybe it is even possible to create a gradient between them..
With this you could finetune the depth of field very quickly and precise.
A shader for the viewport that is suggesting the depth of field. So just as in Studio 2 colors (red & blue), but here ON the scene objects themselves, red meaning close blur and blue the far blur.
Maybe it is even possible to create a gradient between them..
With this you could finetune the depth of field very quickly and precise.


- By Jochen Haug