EDIT.
yes, sorry. It would be great for that to be in all 1 shader!
PS,
as a expensive workaround this was posted as a car shader attempt, nice but dialetic makmes it an expensive render.
Looks gorgoues tough!
[quote="daros"]Hi,
This is my metallic car paint test. The model is a bit simple.
I modeled the metallic surface and then the transparent paint surface as a 1 mm thick object using the smoothshift function in Lw. The transaparent paint object has opposite normal direction. the inner transparent paint object surface has an 0.2 mm offset distance from the metallic object.
It works... rendering is much slower.
Rendered on RemoteMatador in 5 minutes using Maxwell 1.33.
David Rossmann