All posts relating to Maxwell Render 1.x
User avatar
By Micha
#41878
This was your chance. :D
User avatar
By Mihai
#41886
But then it makes me wonder, if a photon travels perpendicular to a surface, through vacuum, then you can put that surface at any distance, that photon will have the same energy...
User avatar
By Micha
#41890
Why not? Your problem will be to find a single photon, most you get more than one and this group distribute with the distance.
User avatar
By Thomas An.
#41898
Mihai Iliuta wrote:But then it makes me wonder, if a photon travels perpendicular to a surface, through vacuum, then you can put that surface at any distance, that photon will have the same energy...
Image
By John Keates
#41899
He he. That is the picture I was talking about. See how it all becomes clear now?

A picture tells a thousand words.

The 1/sqr is universal because it is caused by this very simple principle.

Obviously, where there is a scattering medium the rlationship changes as the light stands more chance of ending up going wonky the further it goes. This is why sss is very dependent on scaling (small things look more transparent).
User avatar
By Mihai
#41925
Yeah Thomas, I understood even without the illustration :)

I was just wondering if some photons (those almost perpendicular to a surface) would not loose their energy at all. I guess it must be so.
User avatar
By Micha
#41939
:oops: Stupid question: can a photon loose energy or is it a constant quantum?
User avatar
By 3dtrialpractice
#42263
EDIT.

yes, sorry. It would be great for that to be in all 1 shader!

PS,

as a expensive workaround this was posted as a car shader attempt, nice but dialetic makmes it an expensive render.

Looks gorgoues tough!

[quote="daros"]Hi,
This is my metallic car paint test. The model is a bit simple.
I modeled the metallic surface and then the transparent paint surface as a 1 mm thick object using the smoothshift function in Lw. The transaparent paint object has opposite normal direction. the inner transparent paint object surface has an 0.2 mm offset distance from the metallic object.
It works... rendering is much slower.
Rendered on RemoteMatador in 5 minutes using Maxwell 1.33.

Image

Image

David Rossmann
Last edited by 3dtrialpractice on Mon Jul 04, 2005 1:26 pm, edited 2 times in total.
User avatar
By mverta
#42335
You didn't understand my post.

My mention of the Fresnel effect wasn't to say that Maxwell couldn't do it, but that I had used it as part of a camera normal lookup table to control a ramp color gradient, and Maxwell couldn't do that effect. Yet.

_Mike
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