This is a good point and as we can see in KurtS 's rendering, the thin glass surface on the top above the liquid make OJ too reflective. May be it's time to think about another way to render liquid inside transparent glass.Fernando Tella wrote:If the liquid has more roughness than glass will it show correctly with option A?
you mean something like an editor where to define two objects(or materials) that "merge" their (nd)properties, in case they get below a certain distance to each other?Fernando Tella wrote:I think the best way would be adding a parameter or property to objects' faces to specify with which other they are "joined" (no air in between). All faces sharing the same "proximity parameter" would be considered in touch.