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By frosty_ramen
#287762
yeah that could be it.

thanks Herve


-dan
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By frosty_ramen
#287763
can anyone quickly tell me how in 3ds max to merge the glass, a copy of the juice and the glass over the juice into one object with surfaces (i.e. inside bottom of the glass).
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By frosty_ramen
#287780
here is my latest test
the glass is now solid and the oj is inside the glass its self.
there is still something odd
sl 11, mat glass, sss OJ
Image
thanks


dan
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By KurtS
#287814
SL 22 - still far to much noise (and there is a rim geometry problem/smoothing problem aswell)

Image
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By frosty_ramen
#287848
so is there any way to render oj without it being a spill?
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By hyltom
#287854
Fernando Tella wrote:If the liquid has more roughness than glass will it show correctly with option A?
This is a good point and as we can see in KurtS 's rendering, the thin glass surface on the top above the liquid make OJ too reflective. May be it's time to think about another way to render liquid inside transparent glass. :wink:
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By Fernando Tella
#287889
I think the best way would be adding a parameter or property to objects' faces to specify with which other they are "joined" (no air in between). All faces sharing the same "proximity parameter" would be considered in touch.

This would allow working with meshes coming from fluid simulators much easier.

Anyway, problems may come when animating the fluid...
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By polynurb
#287900
Fernando Tella wrote:I think the best way would be adding a parameter or property to objects' faces to specify with which other they are "joined" (no air in between). All faces sharing the same "proximity parameter" would be considered in touch.
you mean something like an editor where to define two objects(or materials) that "merge" their (nd)properties, in case they get below a certain distance to each other?

i think theoretically a system like this could work for animations as well...
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By Fernando Tella
#287925
Yep, maybe something like material ID in multi-subobject materials but called "proximity ID" with a distance threshold parameter. Every object sharing the same ID would be processed to check distances and define parts in touch. Who knows... :P
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