All posts relating to Maxwell Render 1.x
User avatar
By cyberjuls
#93295
could you add *.xsi to it please, because fbx is not always up to date in xsi.

thanks :wink:
User avatar
By Micha
#94037
Tom, could you give us some informations about the independent engines for preview and rendering of the RC version please? Why this step is done? Why is the preview so fast? Could we get a bounce control for the preview/rendering like in the material preview?
User avatar
By juan
#94122
Hi Micha,
Micha wrote:Could we get a bounce control for the preview/rendering like in the material preview?
Yes, very soon ;)

Juan
By patrikpanda
#96044
.i am an architect doing architectural renderings, mostly compositing.so my questions are:

1/ will some kind of MATTE SHADER be available in V 1.0?
2/what about CLIPMAPS ?
User avatar
By dutch_designer
#96095
juan wrote:Hi Micha,
Micha wrote:Could we get a bounce control for the preview/rendering like in the material preview?
Yes, very soon ;)

Juan
Don't we already have that in RC3? Render Option > Light bounces?
User avatar
By Thomas An.
#96098
patrikpanda wrote:.i am an architect doing architectural renderings, mostly compositing.so my questions are:

1/ will some kind of MATTE SHADER be available in V 1.0?
2/what about CLIPMAPS ?
When you say matte, do you mean the diffuse material? or metals with roughness ? like this --> http://www.maxwellrender.com/forum/viewtopic.php?t=9299

About clipmaps .... everyone asks this one. They used to work a several months ago, but had to be temporarily disabled ... but will come back.
User avatar
By Olivier Cugniet
#96100
by the way, we are getting less responses these days :roll:
By patrikpanda
#96359
Timo-pekko Nieminen wrote:
When you say matte, do you mean the diffuse material? or metals with roughness ? "
Usually Matte shader means special shader that can make holes in alpha but still, for example receive shadows.

In FX work matte shader is used, for example, like this. One have background photograph of a room. One models 3d character to fit in the room. One renders the character so that one uses matte shader in floor geometry. Floor geometry itself wont be showing (it is anyway used from the background photo) because of the matte shader but character's shadow is.

3dsmax's matte/shadow material is a good example of the required functionality. IT IS A MUST. :D
.yes, TIMO´s one is the one I´ve been asking.
User avatar
By Tyrone Marshall
#96364
Mihai Iliuta wrote:Will there be an UNDO in Maxwell Studio.....uh.....soon? Like immediately? :P

Imagine you have just set up materials for a bunch of objects, and then accidently move something........ :?
Work Around:

I currently copy my values into the paste buffer before I move anything in studio, just in case!

:D
User avatar
By Mihai
#96444
Well I just noticed all objects that get imported into Studio have the transform values of 0, so it does help a lot, if you move something you can always just set it back to 0.
User avatar
By Thomas An.
#99513
WARNING:

Hello everyone, the trailling posts in this thread will soon be deleted (in order to keep it compact). If you have any information here that you wish to keep, please place them in new posts in the main section.

Regards,
Thomas
User avatar
By Thomas An.
#99548
adehus wrote:Thomas-

I noticed that this thread was initiated on the 28th of Nov. It's now the 15th of Dec. Do you know if Victor has any intention of answering any of these questions?

Please feel free to delete, of course...
Well, Victor can choose to speak though Tom. I do not see why some think that Tom's answers are of lesser value. Tom is part of NL and consults Victor and other developers on many occasions.

This thread has slowed down a bit, that is because they are still in the "woods" and the stress is high. Other developrs might join in as well once this rough time is over.
By pluMmet
#99550
tom wrote:NURBS, particle support and complex procedural textures are in future plans. It's hard to give any date for sure. You can expect some/all of them with 1.x or with 2.0
The thought of particle support not comming until 2.0 is saddening...
User avatar
By Thomas An.
#99734
WARNING:

Hello everyone, this is a second notice that the trailling posts in this thread will soon be deleted (in order to keep this thread compact). If you have any information here that you wish to keep, please place them in new posts in the main section.

Regards,
Thomas
User avatar
By Thomas An.
#99740
adehus wrote:
Thomas An. wrote:
adehus wrote:Thomas-

I noticed that this thread was initiated on the 28th of Nov. It's now the 15th of Dec. Do you know if Victor has any intention of answering any of these questions?

Please feel free to delete, of course...
Well, Victor can choose to speak though Tom. I do not see why some think that Tom's answers are of lesser value. Tom is part of NL and consults Victor and other developers on many occasions.

This thread has slowed down a bit, that is because they are still in the "woods" and the stress is high. Other developrs might join in as well once this rough time is over.
I dunno... Tom's not responsible for what's transpiring, I would assume that Victor is. Nothing against Tom, but Victor's words have much more weight.

Beyond that, it's problematic because you apparently contacted Victor and he agreed to do this. So... why doesn't he just do it? It's just another aspect of NL avoiding it's self-defined responsibilites, and it helps to continue to erode confidence in them. Call me crazy, but I'd be thrilled if someone from NL would, for once, just do something they say they're going to do- and do it all the way.
Yes Victor agreed that an effort will be made from NextLimit to offer responses. The responses can be from any developer. During my communication Victor specifically mentioned that in many occasions he will employ Tom's help in regards to this Q&A thread as well as from other other developers.

This is an experimental effort and it is not curved in stone. Victor has other matters to attand to as well ... and he is often away from the office.

Tom's responses have as much gravity. You may personally not like Tom from the past.. but you have to start getting used to the idea.
  • 1
  • 4
  • 5
  • 6
  • 7
  • 8
render engines and Maxwell

"prompt, edit, prompt" How will an AI r[…]