#95544
Use of bitmap textures in the color slot within 3ds Max only results in a render using the base color swatch for that material.

Also, using multi/sub materials (within 3ds Max at least) causes mxcl to crash.
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By abgrafx3d
#95608
Bitmap textures are not working in color slot for Maxwell Studio RC3. Scene would not render (preview or render). Had to delete material with texture - could not remove it using "clear" button. After recreating the material, scene would render again.
#96065
michaelplogue wrote: Also, using multi/sub materials (within 3ds Max at least) causes mxcl to crash.
yes michael thank you for reporting this,, i have scene i was testing with RC1,2 with no problem after RC3 ever time generat this scene within the plugin and render it. it causes crashs with mxcl and mxst.
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