- Tue Dec 06, 2005 8:02 pm
#94403
Andrew, I thought the glass creating was covered?
Just because there is yet no official documentation for Maxwell Studio doesn't make it unusable. Most things regarding the UI are pretty straightforward. Just hover the mouse over icons, and try and right click to see what you get.
Ofcourse docs are good to have but the lack of them doesn't stop you from exploring. "Apply material"....I wonder what that does...."Split window vertically".....what do they mean?
Regarding materials, here's what I found so far:
- each "basic material layer" can contain one bsdf component and several coatings
- you can add more than one basic material layer, and change the influence of each one using the weightmap setting. For now though don't bother creating more than 1 basic layer because the weightmaps don't work properly, it doesn't blend them.
- You already have 275 materials included in the materials database >complex ior. Use that pdf or look in Maximus 3D thread in Off topic to find out which materials those ior presets represent. To apply them, simply check the Complex IOR in the material editor and load the .ior file. When using complex IOR, the other params like transmittance, IOR, reflectance are ignored. You can still change roughness though, and anisotropy.
- to make glass, just make sure the attenuation value is large enough so light is not absorbed too quickly by the material, but instead is transmitted through the object. High attenuation values mean light can travel further through an object before it is absorbed. Transmittance color is basically what color you want the glass to be. So for example you can leave the transmittance color at complete black, as long as you have a high enough attenuation setting, you will get black tinted glass. Don't forget to lower the roughness from the default 0.8 to about 0.05-0.1, so you get clear, reflective glass. If you leave it at 0.8 it's like you have extremely rough glass which will not seem transparent at all.
Last edited by Mihai on Tue Dec 06, 2005 8:11 pm, edited 2 times in total.
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