- Sat Dec 03, 2005 3:12 pm
#90708
Please post your wishes for Maxwell release 1.x in this thread and I will add your wishes to this one big wishlist, to keep it surveyable for Next Limit. Thanks!
In case something from the list happens to be already there in Maxwell, please let me know and I'll remove it from the list. Thanks again.
Here we go ...
GENERAL:
• A manual, preferably a comprehensive help document that can be accessed from the Maxwell interface.
• More stability [obviously].
• Better automated installation procedure, without the need to edit system environment variables afterwards.
COMPATIBILITY:
• Plug-ins for each supported piece of 3D software.
• Support for more 3D file formats, such as Sketchup. Ideally the ability to load complete scenes in formats such as .max and .c4d.
• Mac version of Maxwell.
• Network render for the Mac version.
WORKFLOW / INTERFACE:
• Generally, the workflow from all 3D software plug-ins to Maxwell needs to become as convenient as possible.
• Every available parameter available in 3D software packages should be properly converted to Maxwell Studio, especially scene scale, all material settings [including all emitter material settings] and all camera settings [including the diaphragm type].
• Multiple undo / Redo.
• A zoom extents button.
• Highlight of a transform gizmo's axis when selected.
• A scene scale setting for easy rescaling of a scene.
• A preferred scene units setting, enabling the users to start up Maxwell in Imperial, Metric or Generic Units, so the users won't have to worry about remembering if they changed the scene scale.
• The last used path to an MXS file should be remembered. Users usually keep their MXS data in a different place than the location of the Maxwell installation path.
• An option to update specific objects in a Maxwell scene, so it loads the updated versions of those objects and reapplies the already created Maxwell texture(s) for the updated objects.
• Grouping of objects.
• Recognition of single NURBS surfaces borders and NURBS surfaces grouping by default.
CUSTOMIZATION:
• Keyboard shortcuts customization, especially viewport navigation.
• An option to alter the colour scheme and fonts.
MATERIALS:
• Full support of all bitmap formats for both input and output, including bitmap-specific settings such as LZW compression for TIFF.
• A material library with standard realistic materials such as metal, glass, car paint, etcetera.
• The ability to have a second and third object behind and next to the preview sphere, so we can test the reflectivity of materials, test transparent materials and SSS materials. Ideally, it should be possible to assign a custom material to the other objects, so you can for example test the effect of different materials through a transparent or SSS material.
• Procedural maps such as a noise map, or the ability to convert procedural maps from your 3D software to Maxwell. I hate having to UV map everything if I want any texture on my objects.
• A scene materials list with material preview spheres.
• A material preview update in the editor as soon as a user clicks on a material on the material list, without having to click "Refresh Preview" every time.
• Displacement.
RENDER ENVIRONMENT, INCLUDING SKY / SUN:
• The ability to determine Month and Day specifically, not by what numerical day of the year it is.
• An adjustable visual gizmo for the sun system, so we have visual feedback regarding the sun's position and can adjust what direction is North if desired.
• Custom latitude and longitude input.
• Optional clouds in the sky.
• Selection of different backgrounds, such as sky types, colours, custom photographic backgrounds, etcetera.
RENDERING AND VIEWPORTS:
• Render preview and actual render more closely matched, especially in terms of brightness.
• Render elements options so that images are easier to edit in software such as Combustion afterwards.
• Recognition of polygon smoothing groups in stead of only faceted edges.
• Full quad polygon support.
• Viewport preview of textures.
• MXCL command line rendering.
• A browse button for the image file path in the Render options palette.
• More lens effects, such as a specular bloom.
In case something from the list happens to be already there in Maxwell, please let me know and I'll remove it from the list. Thanks again.
Here we go ...
GENERAL:
• A manual, preferably a comprehensive help document that can be accessed from the Maxwell interface.
• More stability [obviously].
• Better automated installation procedure, without the need to edit system environment variables afterwards.
COMPATIBILITY:
• Plug-ins for each supported piece of 3D software.
• Support for more 3D file formats, such as Sketchup. Ideally the ability to load complete scenes in formats such as .max and .c4d.
• Mac version of Maxwell.
• Network render for the Mac version.
WORKFLOW / INTERFACE:
• Generally, the workflow from all 3D software plug-ins to Maxwell needs to become as convenient as possible.
• Every available parameter available in 3D software packages should be properly converted to Maxwell Studio, especially scene scale, all material settings [including all emitter material settings] and all camera settings [including the diaphragm type].
• Multiple undo / Redo.
• A zoom extents button.
• Highlight of a transform gizmo's axis when selected.
• A scene scale setting for easy rescaling of a scene.
• A preferred scene units setting, enabling the users to start up Maxwell in Imperial, Metric or Generic Units, so the users won't have to worry about remembering if they changed the scene scale.
• The last used path to an MXS file should be remembered. Users usually keep their MXS data in a different place than the location of the Maxwell installation path.
• An option to update specific objects in a Maxwell scene, so it loads the updated versions of those objects and reapplies the already created Maxwell texture(s) for the updated objects.
• Grouping of objects.
• Recognition of single NURBS surfaces borders and NURBS surfaces grouping by default.
CUSTOMIZATION:
• Keyboard shortcuts customization, especially viewport navigation.
• An option to alter the colour scheme and fonts.
MATERIALS:
• Full support of all bitmap formats for both input and output, including bitmap-specific settings such as LZW compression for TIFF.
• A material library with standard realistic materials such as metal, glass, car paint, etcetera.
• The ability to have a second and third object behind and next to the preview sphere, so we can test the reflectivity of materials, test transparent materials and SSS materials. Ideally, it should be possible to assign a custom material to the other objects, so you can for example test the effect of different materials through a transparent or SSS material.
• Procedural maps such as a noise map, or the ability to convert procedural maps from your 3D software to Maxwell. I hate having to UV map everything if I want any texture on my objects.
• A scene materials list with material preview spheres.
• A material preview update in the editor as soon as a user clicks on a material on the material list, without having to click "Refresh Preview" every time.
• Displacement.
RENDER ENVIRONMENT, INCLUDING SKY / SUN:
• The ability to determine Month and Day specifically, not by what numerical day of the year it is.
• An adjustable visual gizmo for the sun system, so we have visual feedback regarding the sun's position and can adjust what direction is North if desired.
• Custom latitude and longitude input.
• Optional clouds in the sky.
• Selection of different backgrounds, such as sky types, colours, custom photographic backgrounds, etcetera.
RENDERING AND VIEWPORTS:
• Render preview and actual render more closely matched, especially in terms of brightness.
• Render elements options so that images are easier to edit in software such as Combustion afterwards.
• Recognition of polygon smoothing groups in stead of only faceted edges.
• Full quad polygon support.
• Viewport preview of textures.
• MXCL command line rendering.
• A browse button for the image file path in the Render options palette.
• More lens effects, such as a specular bloom.
Last edited by MetinSeven_com on Sun Dec 04, 2005 5:15 pm, edited 46 times in total.
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