Any features you'd like to see implemented into Maxwell?
#90708
Please post your wishes for Maxwell release 1.x in this thread and I will add your wishes to this one big wishlist, to keep it surveyable for Next Limit. Thanks!

In case something from the list happens to be already there in Maxwell, please let me know and I'll remove it from the list. Thanks again.

Here we go ...

GENERAL:

• A manual, preferably a comprehensive help document that can be accessed from the Maxwell interface.
• More stability [obviously].
• Better automated installation procedure, without the need to edit system environment variables afterwards.


COMPATIBILITY:

• Plug-ins for each supported piece of 3D software.
• Support for more 3D file formats, such as Sketchup. Ideally the ability to load complete scenes in formats such as .max and .c4d.
• Mac version of Maxwell.
• Network render for the Mac version.


WORKFLOW / INTERFACE:

• Generally, the workflow from all 3D software plug-ins to Maxwell needs to become as convenient as possible.
• Every available parameter available in 3D software packages should be properly converted to Maxwell Studio, especially scene scale, all material settings [including all emitter material settings] and all camera settings [including the diaphragm type].
• Multiple undo / Redo.
• A zoom extents button.
• Highlight of a transform gizmo's axis when selected.
• A scene scale setting for easy rescaling of a scene.
• A preferred scene units setting, enabling the users to start up Maxwell in Imperial, Metric or Generic Units, so the users won't have to worry about remembering if they changed the scene scale.
• The last used path to an MXS file should be remembered. Users usually keep their MXS data in a different place than the location of the Maxwell installation path.
• An option to update specific objects in a Maxwell scene, so it loads the updated versions of those objects and reapplies the already created Maxwell texture(s) for the updated objects.
• Grouping of objects.
• Recognition of single NURBS surfaces borders and NURBS surfaces grouping by default.


CUSTOMIZATION:

• Keyboard shortcuts customization, especially viewport navigation.
• An option to alter the colour scheme and fonts.


MATERIALS:

• Full support of all bitmap formats for both input and output, including bitmap-specific settings such as LZW compression for TIFF.
• A material library with standard realistic materials such as metal, glass, car paint, etcetera.
• The ability to have a second and third object behind and next to the preview sphere, so we can test the reflectivity of materials, test transparent materials and SSS materials. Ideally, it should be possible to assign a custom material to the other objects, so you can for example test the effect of different materials through a transparent or SSS material.
• Procedural maps such as a noise map, or the ability to convert procedural maps from your 3D software to Maxwell. I hate having to UV map everything if I want any texture on my objects.
• A scene materials list with material preview spheres.
• A material preview update in the editor as soon as a user clicks on a material on the material list, without having to click "Refresh Preview" every time.
• Displacement.


RENDER ENVIRONMENT, INCLUDING SKY / SUN:

• The ability to determine Month and Day specifically, not by what numerical day of the year it is.
• An adjustable visual gizmo for the sun system, so we have visual feedback regarding the sun's position and can adjust what direction is North if desired.
• Custom latitude and longitude input.
• Optional clouds in the sky.
• Selection of different backgrounds, such as sky types, colours, custom photographic backgrounds, etcetera.


RENDERING AND VIEWPORTS:

• Render preview and actual render more closely matched, especially in terms of brightness.
• Render elements options so that images are easier to edit in software such as Combustion afterwards.
• Recognition of polygon smoothing groups in stead of only faceted edges.
• Full quad polygon support.
• Viewport preview of textures.
• MXCL command line rendering.
• A browse button for the image file path in the Render options palette.
• More lens effects, such as a specular bloom.
Last edited by MetinSeven_com on Sun Dec 04, 2005 5:15 pm, edited 46 times in total.
User avatar
By dd_
#90717
1 manual
2 stability (maybe obvious, but so would having a rendering application that has a working render button :) )
3 a cinema 4d plugin that would help my work flow
Last edited by dd_ on Sat Dec 03, 2005 3:36 pm, edited 1 time in total.
User avatar
By deesee
#90720
Would like to be able to choose Month and Day specifically, not by what numerical day of the year it is.

I know that sunlight isn't working right now, but when it does, please have this fixed.
By Becco_UK
#90726
Before anything else I feel that installation should be automated much better - it should not be necessary to be messing with variables in this day and age straight after the install.

I wish the render button would actually function.

I wish for a working C4D plugin for a working RC.

I wish RC didn't crash when trying to move a camera.

I wish, I wish....
User avatar
By MetinSeven_com
#90727
Thanks guys, added your contributions. Keep those wishes coming.

Cheers,

Metin
By RedRaven
#90739
to import a Sketchup file
User avatar
By MetinSeven_com
#90751
Thanks. I'll be gone for about a few hours now, but keep your wishes coming and I'll process them into the big wishlist at the start.

Thanks and cheers,

Metin
User avatar
By trofaster
#90789
To be able to render without having to save first
By cnevians
#90863
1) repair physical and dome sky in render....
and repair azll plugins (MAX/Viz for moment...)

2) a tool to calculate scale in 3D viewport (to rescale scene easy...)

3) more comprehensive material editor

4) a material library basic (with all basic material that we can change)

5) easy install... (more automated)

6) graphical sky change (change north, sun and other with mouse not with keyboard)

7) list of material used in scene (preview material...graphical..)

8) real perspective camera (for architectural render - 2 perspective point)

9) *joke mode ON* javanaise version

lot of other things but stop for moment....
By Jeff Tamagini
#91022
ablitily to use my spaceball and space traveler to navigate through the scene.

render elements options so that images are easier to edit in Combustion afterwards

a basic manual that either comes with the download or before a download so that everyone can read what to do, which will lead to less complaint post and more constructive questions
By Jeff Tamagini
#91060
also the option to be able to start up the studio in Imperial or Metric or Generic Units just like max has that way people wont have to worry about having to try and remember if they changed the scene scale
User avatar
By jurX
#91075
directly import c4d files....
By Polyxo
#91098
besides keyboard-navigation-customization the most important for me:
*An option to update a Maxwell- scene in parts:
Ideal: right click a single textured object in your Maxwell Studio-scene.
Chose °update° and Maxwell loads an updated (changed) version, only of this very model-component into the scene, poses it correctly and applies
materials as on the obsolete geometry. Anything only near to this would be awesome.
*recognition of borders of single Nurbs surfaces: I know, that Maxwell won't render Nurbs geometry as Nurbs. Nurbs-Modellers like Rhino don't produce workable, clean and small meshes per se.
Here it would speed up material-assignment tremendously - if the meshes of Nurbs-surfaces would be considered as grouped as default.
*an option to alter colour scheme and fonts.

Holger
User avatar
By Tyrone Marshall
#91164
For Maxwell Release 1.0:

mxcl command line renderer
plugins
render core engine
advanced material/environment standalone editor.
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