Thomas An. wrote:michaelplogue wrote:However, I guess the question still stands.
Will we be able to do this in the stand-alone material editor if this is a plug-in problem?
Michael,
I am a little confused.
You presume that the stand alone has the C4D concept of multi/subs ?
Well, this is from the white paper. I'm assuming this is how Maxwell will handle multi/sub materials. Plus, since the existing version deals with multi/sub materials, I'd assume (once again

) that the RC will have this feature as well (Icertainly hope so!).
In order to provide a low level material edition, polygons can be selected and stored into groups for a fast and easy material assignment.
Test materials with the confidence of recover the previous selections.
So, maybe this should be a two-part question:
1. Will the RC be able to handle multi/sub materials
2. Can you assign any/all types of MX 'shaders' in a multi/sub material (which will likely be yes, since all indications are that there will only be "one" material with numerous options).
Oh, heck! Never mind... I'll find out tomorrow.

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