- Wed Nov 30, 2005 12:11 am
#86680
oh, i missed that post, thanks thomas. even though alpha, z depth and cosine is not exactly what i was refering to. anyway, i guess that answers my question.Thomas An. wrote:Rivoli,(Q051129.W001.0031.rivoli)
is there any plan for supporting different render passes (such as diffuse, reflections, refractions and so on)? can we expect it in a future point release, if not in version 1.0, or is totally incosistent with the technology maxwell is based on?
Do you think the earlier Victor's response is sufficient for now?
Do you need any clarifications ?
http://www.maxwellrender.com/forum/view ... hp?p=83425- Is there any pass support? we all know how important pases are in film production. It fine for still renders of interriors, however film approach requers more elaborate and flexible techniques.Victor wrote:We support alpha, z, cosine camera and normal. We will be adding more if needed.