I've asked this in the maya section, but i'm still not clear on what normal maps do that bump maps dont do, heres the full question...
version 1 boast support fro Normal maps, Um, well, i just have used bump maps, or I displace my objects to polys, What would be the advantage of normal mapps for maxwell? I ask this becasus Ive always been under the impression that noraml mapps were developed for REALTIME applications (games) and I dont see how they are different then bump maps when it comes to rendering in a non open GL method?.. anyone use normal maps for non gamish application, Ive done some looking around and i know you can record the Normal difference between hirez geometry onto lores, but again for me, Id rather just render the hirez, Cuz from the examples ive seen of normal mapping on a lorez geo, normal maps almost look just like bumps, with normal mapping the
sides of the objects (whats oblique to the camera)
still looks flat, just like a bump map on a object.
anyone fill me in on this , anyone maybe have a good exampe to share,?sorry for my ignorance on the normal mapping issue
-luke