The primary function of the scale setting in the formZ plugin is to translate the unit of the modeling app to the native unit of Maxwell Render (meter). This allows Maxwell to produce a physically accurate simulation of the behavior of light. The only reason I can think of to use the scale setting in some other way is if one wanted to create some non-realistic effect. (take a building that has been modeled in real world scale and make it look like a small-scale model, for example)
For a good intro to the illuminant types as well as other things Maxwell check out:
http://www.metinseven.com/article_maxwe ... tricks.htm
I am still trying to understand the quirks of the geographical location/sun/sky settings. I think I'm getting close but I'll wait to report until I have a better grasp of it.
There is not a moonlight simulation in the current version... but NL has made quite a few references to a revamped full-featured sky system... I'm hoping this will be part of v1.0
There are some image formats (mostly TV/Video) that use a pixel that is not square. For everything leave the pixel aspect at 1. (If you need to set it to something else, you probably already know what it needs to be.)
Let me know if any of this is not clear....