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By Eric Lagman
#71319
This is very nice, but yes it could use a little more contrast. I have been trying to render white objects with a white backdrop, but it is very challenging not to get it blown out because all the diffuse light from the white object and white floor. I keep fighting a fine line between blow out, and too dull looking. Does anyone know of a good lighting setup to avoid this. Is it because I have a direct light shining on my object. Should I be using diffuse planes and reflectors or something?
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By Eric Lagman
#71340
Wow those are some sweet images in your gallery! I really like the white background on the black stool. So if I have a curved backdrop do you mean put an emitter in view of the camera behing my object? Wouldnt this mess up my backdrop? Maybe I should ditch the curved backdrop all together and make just a big planar emitter behind, and a floor plane is this what you mean? I will try that. Thanks for your suggestion.
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By wither3d
#71342
thanks.

yes, one big plane behind. mine is two planes in the shape of an 'L' and make the bottom surface a slightly reflective plastic. then what happens is the emitter glow in the floor and covers up the seam between the two planes. thats exactly how i did the lem piston stool you were mentioning. you have to have lights in the foreground as well.

its a lot of work to get it just right but after a lot of tweaking ive made my 'white studio' and i can move things in and out and just rework the lights a little bit with good results.
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