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User avatar
By MetinSeven_com
#68781
Hi,

A display design for a new line of cosmetics, along with the derived prototype. Hope you like it.

Image

Cheers,

Metin
User avatar
By MetinSeven_com
#68786
Thanks man! Fast reply! :)

Cheers,

Metin
User avatar
By Hervé
#68796
i am not so fast, but I do think it i a good and cool work...
User avatar
By ivox3
#68801
Metin, what ? no robot models ----- :) .........nice looking, --- good frost on the plexi ..........!
User avatar
By MetinSeven_com
#68816
Thanks guys! The glass was a pain in the ass to get free of noise. I really hope Maxwell 1.0 includes improved dielectrics with regard to noise reduction.

Cheerio,

Metin
User avatar
By tom
#68840
Beautiful! :wink:
User avatar
By MetinSeven_com
#68844
Thanks Pedro and Tom!

Pedro, the plate is actually plastic, so it's got an IOR of 1.46 and I've raised the roughness to a fairly high value to get the frosted effect. Of course the Abbe is quite high too, to avoid even more noise because of dispersion.

Cheers!

Metin
User avatar
By MetinSeven_com
#68884
Hi Pedro,

I'm referring to the Maxwell Dielectric material. The frosted effect is no Sub-Surface Scattering but a Dielectric material with a fuzzy transparency achieved by a high UV Roughness.

Good luck and cheers,

Metin
User avatar
By Eric Lagman
#68911
Very nice design, and render. I have noticed that maxwell can get some of the best looking frosted glass and plastic with the least amount of work. What can be harder than picking an IOR and specifiying some roughness. I tried to achieve this effect with Cinema 4d AR, and have to spend hours of changing tons of settings, and doing test render after test render. This is where maxwell rules! Pure Simplicity.
User avatar
By deesee
#68919
Eric Lagman wrote:This is where maxwell rules! Pure Simplicity.
EXACTLY!!

Great work metin! What's the product though? Contact lenses?

deesee
User avatar
By Hervé
#68928
Is it something to wonder about....?

I noticed on the real photo in the frosted glass... (maybe it just dpend on lighting)

see where the vertical part is curved to go almost horizontal, we can see a sort of whiter line.... does this comes from the lack of dispersion...?
(because you sid you had abbe set fairly high to avoid noise)

no offense to this beautiful render, just a question....
User avatar
By MetinSeven_com
#68934
Thanks Eric and DC!

Eric, I agree: Maxwell straightforwardness in material creation and WYEIWYG (What You Expect Is What You Get :)) is fabulous.

Hervé, I guess the white lines are caused because my plastic material is more transparent than the actual prototype material.

There's one thing that was quite hard to achieve in Maxwell and that is to make the actual color of the frosted plastic (white in this case) more prominent. Because Maxwell has a lot of trouble getting the noise out of Dielectrics, it remains relatively dark as well, as if the Dielectric parts of the render stay far behind in terms of the reached sampling level.

Cheers,

Metin
User avatar
By MetinSeven_com
#68937
Forgot to answer Deesee's question:

It's a new cosmetic product line with elements such as creams that are supposed to offer an alternative to those injections that restore the volume in your facial skin.

I don't know if it actually works or not. Didn't feel the urge to try it. :)

Cheerio,

Metin
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