Any features you'd like to see implemented into Maxwell?
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By Hervé
#65676
in other words, you suggest for now , we wait and photocomp some real footage...

for me it's OK though, because I only do still images... but for the folks that do animations.... well well.... :roll:
User avatar
By Maxer
#65729
Again, why not include this as a feature? Next Limit seems to have a track record of doing things that others won't or can't do. In about 2 or 3 months all of the major rendering engines will have their own version of "physically accurate sky" why not kick it up a notch and give Maxwell procedural clouds?
By Maya69
#65833
may be

if nl can imagine

-map mxi in sky

and for sun have a option + or - bright for simulate sun between cloud

and of course a sun position display for scale environement


i think obtain very good result

a+
User avatar
By subspark
#65865
Thanks JTB. I appreciate your response. And also thanks to Herve for suppling even more fantastic examples. Mihai Iliuta, the reason the clouds from the examples Herve supplied looked a little dark and flat is because of the lack of sub surface scattering. Such a technique for this phenomina would greatly increase render times for those movies that were presented. Nonetheless its all possible and waiting to be taken advantage of. As far as procedural clouds go I really think it's likely that Next Limit can and will intergrate a solid part of Realflow into Maxwell for such a simulation. It is logically the most accurate method I can see them taking advantage of in order to acheive a realistic cloud model system. It may not end up being as slow as we all beleive it might be.

Although I must admit there are other ways to acheive volumetric clouds, such as Swell in my previous links.
But I think Herve gave the best examples of cloud formation.

I noticed the Lightwave plugin however due to the look of those clouds, it appeared that they were running on the GPU. Was that stuff Real-Time Herve?
If it wasn't then I can understand Mihai Iliuta's comments a little better however that does not take away the powerfull potential of cloud and atmosphere simulation. In my mind, it's only the beginning.

Cheers. 8)
User avatar
By Hervé
#65882
subspark wrote:Thanks JTB. I appreciate your response. And also thanks to Herve for suppling even more fantastic examples. Mihai Iliuta, the reason the clouds from the examples Herve supplied looked a little dark and flat is because of the lack of sub surface scattering. Such a technique for this phenomina would greatly increase render times for those movies that were presented. Nonetheless its all possible and waiting to be taken advantage of. As far as procedural clouds go I really think it's likely that Next Limit can and will intergrate a solid part of Realflow into Maxwell for such a simulation. It is logically the most accurate method I can see them taking advantage of in order to acheive a realistic cloud model system. It may not end up being as slow as we all beleive it might be.

Although I must admit there are other ways to acheive volumetric clouds, such as Swell in my previous links.
But I think Herve gave the best examples of cloud formation.

I noticed the Lightwave plugin however due to the look of those clouds, it appeared that they were running on the GPU. Was that stuff Real-Time Herve?
If it wasn't then I can understand Mihai Iliuta's comments a little better however that does not take away the powerfull potential of cloud and atmosphere simulation. In my mind, it's only the beginning.

Cheers. 8)
Unfortunatly no realtime.... so I guess now you understand Mihai.... :roll:
User avatar
By Hervé
#65905
I tried it... in fact I bought that plugin a while ago... but two things... the render times are killer... ! and the terms and fonctions in the interface are so complex to work with... only the people that really had work for a long time, for what each setting does or not, are able to achieve some great results...

I know some studios have used it to do some flythrough inside clouds and it was stunning... but very complex... :cry:
User avatar
By j_petrucci
#66007
Hervè, how can you say Terragen 2 clouds are flat and weird?? :wink:

Image

Image

Image

Image

but I believe NL guys did a massive work on their renderer and I faithfully believe they can implement wonderful volumetric clouds in future releases. :)

still waiting for Godotwell... :lol:
User avatar
By subspark
#66096
That middle sub-orbit shot's fantastic. I had no idea Terragen was so advanced now. Not too sure about the others though. The formation isn't natural enough for me. There should be alot more variation around those other cloud shots. Jeez i guess it's been a while. :oops:

Cool! 8)
User avatar
By Mihai
#66116
Yes Terragen 2 looks very nice, especially that sub orbit shot. I'd still like to see how it does thicker more well defined clouds, lower altitude clouds, or clouds that span a few hundred meters in height....

Also, how long has this version of Terragen been in development? That's why I say that truly realistic and usable clouds in Maxwell are not practical right now, and I'd rather they not waste time on some half-hearted attempt that I wouldn't even use just to quickly give something to us. Instead take your time and make something right.
User avatar
By Tyrone Marshall
#66135
The look of those images mate very well with Maxwell Render's distribution of light. The two should work masterfully together. I cannot wait for T2.

I hope it is ready soon!
User avatar
By Hervé
#66142
j_petrucci wrote:Hervè, how can you say Terragen 2 clouds are flat and weird?? :wink:
Where did I said that.... this clouds are wonderful.... :wink: but the water sucks... :cry:
User avatar
By andronikos916
#66143
yes I have seen this post with Olympic airways. Glezakos with LW made amazing clouds!

congrats to him!


TG2 is not yet available! ..and I have a bad feeling about TG2 integration with other 3d soft.

Generally about realistic clouds and comparing them with real life clouds I beleive that there are clouds in real life that look unrealistic.

Trying to find spots of exelent CG clouds that look unreal is like trying to find unrealistic results in maxwell render.

True in both cases, but the results are very convincing indeed!

cy,
Andronikos
User avatar
By subspark
#66228
In all honesty, cloud simulators are widely known and their code and techniques are even more popular. If Next Limit wish to intergrate a full atmospheric system, they have all the source and reference they need readily avaliable on the web. I don't beleive Next Limit have made half-hearted attempts at developing before and I don't think they will begin either.

I have full faith in their development pipeline and powerfull software.

Cheers guys.
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