Thats absololute BullSh*t.

Im sorry but computer generated clouds look realistic when you render and shade them correctly.
Here take a look:
http://www.newtek-europe.com/uk/communi ... kos/2.html
Some great results here for Real-Time clouds:
http://www.vterrain.org/Atmosphere/Clouds/
(look at swell)
I can give you 10 or more different links to fantastic examples of superb computer generated clouds.
If Gregory Glezakos can render photorealistic clouds in Lightwave's old renderer and Ken Musgrave in his opwn radiosity engine then Maxwell has it made!
I surely don't have to remind you that Next Limit are the pinnacle of Fluid Simulation. How do you think clouds form. They arnet made of cotton wool or fairy floss
Remember that
fluid simulation can do far, FAR more than
water simulation. Just like Maxwell its a physically based system.
I can't wait!
Also have a look at procedural cloud formation here:
http://freespace.virgin.net/hugo.elias/ ... clouds.htm
Enjoy guys and dont be too quick to dismiss the true power of computer graphics. Theres more out there than I alone can possibly imagine.
EDIT: Unfortunately Ken Musgrave's site is down so I have supplied some of his images below:
Procedural Cloud Model with Radiosity:


Fluid Simulation to form clouds:
Cheers again!
Paul.