- Tue Sep 27, 2005 10:25 am
#64396
x Mihai.
Because we don't use the MXI files. We split the renderings in regions and merge simlply RGB data.
This is not the ideal solution for Maxwell since we have problems with emitters. But we can split a rendering across 200 cpu's wit our system and merge the information in less as 5 seconds. We don't use Maxwell Server.
Now we are implementing bradcasting and multicasting technology to distribute geometry and texture data to the nodes so we are able to distribute 4.000.000 polygons on 100 nodes in less as one minute instead of 3 minutes.
David Rossmann
Because we don't use the MXI files. We split the renderings in regions and merge simlply RGB data.
This is not the ideal solution for Maxwell since we have problems with emitters. But we can split a rendering across 200 cpu's wit our system and merge the information in less as 5 seconds. We don't use Maxwell Server.
Now we are implementing bradcasting and multicasting technology to distribute geometry and texture data to the nodes so we are able to distribute 4.000.000 polygons on 100 nodes in less as one minute instead of 3 minutes.
David Rossmann
Last edited by daros on Tue Sep 27, 2005 10:47 am, edited 1 time in total.