Add here your best high-quality Maxwell images.
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By abgrafx3d
#31306
very cool renders/models :D
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By tom
#31324
Adam Trachtenberg wrote:
bathsheba wrote:
tom wrote: if you want your images rendered with more contrast i can suggest you lowering the gamma ;)
OK, I'll try it. What I'd really like to know is what the heck "Burnt" does -- the docs seem pretty thin on that point.

-Sheba
I think it's similar to tone mapping in other renderers, i.e., it can be used to clamp highlights to prevent burnout. Could be wrong though.
true
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By bathsheba
#31346
Adam Trachtenberg wrote:<burnt>
I think it's similar to tone mapping in other renderers, i.e., it can be used to clamp highlights to prevent burnout. Could be wrong though.
Maybe someone could put that in little words suitable for the ignorant? I'm afraid I haven't used enough other renderers to know what tone mapping is.

-Sheba
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By Kabe
#31497
bathsheba wrote:I always wanted to make models like Haeckel illustrations:
http://www.biologie.uni-hamburg.de/b-on ... fel_21.jpg
and now I can almost do it.

(There are a bunch more here http://www.biologie.uni-hamburg.de/b-online/radio )
-Sheba
..well, the nice Reprint of Ernst Haeckels "Kunstformen der Natur" that I have here (Prestel, ISBN 3-7913-1978-7) is one of the books that any modeler should have as an inspiration.

Actually I know quite a few of these organisms first hand from my studies in biology.

Kabe
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By naxos
#31547
me love
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By Thomas An.
#60154
Very nice work !
The images are pleasing to the eye. Thank you for sharing them with us.

Somehow I also like the one in your avatar, something about the matte finish with the shiny spheres embeded ...
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By tom
#60155
Great lamps!!!
Thx Sheba for the blue thing, but do you agree there's a surface continuity problem?
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By bathsheba
#60222
tom wrote:Great lamps!!!
Thx Sheba for the blue thing, but do you agree there's a surface continuity problem?
Yes, the reflections show that those joints are no good. The surfaces are curvature-matched and Rhino doesn't show any problems, so I don't know what else I can do to fix them, short of meshing the whole thing and smoothing the mesh.

For this image, I got rid of the problem in post. And the discontinuity isn't large enough to show up in any 3D printing process that I'd be likely to use, so it probably won't matter in real life. But it annoys me all the same.

On the lamps, I'm enjoying being able to check MR against reality -- so far I feel like it's holding up pretty well, except for the lack of SSS.

I did some "day" renders and photos too, with the lamps off and more light coming from outside them, but I just found out from another post that the reason those renders lack contrast is that I set the material reflectance too high. (Diffuse material). So those need to be redone.

The lamps take quite a while to clear...I posted them at 1/4 size, and the second lamp render above took 60 hours to get this far. The first was a relative bargain at 40.

-Sheba
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By jotero
#60225
fascinating work sheba :)
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By Thomas An.
#60236
bathsheba wrote:
Thomas An. wrote:Very nice work !
Somehow I also like the one in your avatar, something about the matte finish with the shiny spheres embeded ...
Thank you. It's bigger here:
http://www.bathsheba.com/misc/preview.html

MR is actually pretty good at nonphotorealistic renders.

-Sheba
Wow Sheba, no disrespect to your other renders but, I seriously love that image. I wish you could add this to your collection here at a high enough resolution ... I am thinking ... wallpaper.
By thomas lacroix
#60248
bathsheba, those lamps are simply gorgeous ...
sure i'd like to know once produced where to find some... ;)

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