- Wed Aug 31, 2005 9:42 pm
#58634
I support the idea of being able to do passes, because if it's technically possible, why limit people? You never know what might come up in production.
But it's important to remember that the reason we started using passes in the first place was to speed up the process of tweaking the composite. And the reason we have to tweak the composite so much is that we were faking and approximating reality to start with, and we couldn't get it quite right.
In my shop, we even use Channel Lighting, where you light your scene with lights colored pure R,G,and B and this allows you to adjust the shadows, density and fill in nearly real-time in the compositor. But again, we need to have all this fast tweaking power, because we can't trust the render to spit out truly accurate values for any of this.
In the end, I'd say 99% of the visual fx work I've done is trying to simulate, or integrate with photographed reality. And so far Maxwell gets us to that crucial 70%-of-the-way-there point almost instantly. And that's a tremendous time savings. Plus, we don't need to keep going back and forth looking at reference photos trying to guess what's going on with the light and making adjustments, or doing all the guesswork and test renders, or all that optimization work to stop the GI from being splotchy, etc.
If on top of Maxwell's accuracy we ALSO had layers, I guess that would be useful, but we really only needed them in the beginning because we didn't HAVE Maxwell's accuracy. So if you have layers, I guess you have the best of both worlds.
_Mike
Right now, the only things limiting us from putting Maxwell into real production are the shaders (soon to change), the motion blur (soon to change) and the noise (soon to change). But we're already planning to adopt it for some smaller projects beginning in January.
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