All posts relating to Maxwell Render 1.x
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By def4d
#55146
section cut is a mod tool isn't it?
So it must be in your 3d mod soft, not in the renderer!
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By bader
#55151
I don’t know how to say it, but there is a way in other programs to make the camera move through a building or an object . That you can render a sections throw your object... it s better then cutting the model in half. In other way to say it. it is a large square ( which is the cam ) you can place it in the middle of you building or the object and you can render it as section . I know 3dmax dose not have it but there is plug-in for max cam to do it.

so it is a wish list righ or we do have it ?
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By def4d
#55155
Yep you're right, i saw it one time but don't know the tool name.
And i don't think NL plan to implement it in Maxwell (at less not for the moment).
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By bader
#55156
then it s a wish list :D
User avatar
By def4d
#55159
So wish very loud :twisted:
By siliconbauhaus
#55165
I havent tried it yet but perhaps scalpelmax would work ?
By siliconbauhaus
#55170
I tried using clipping planes and maxwell kept bombing out on me so I figured it wasnt supported....guess it must have been something else wrong
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By def4d
#55173
Standard Camera works with Maxwell, so maybe try the clipping planes
By siliconbauhaus
#55181
yeah...still on max 6 mate

didnt know the standard camera worked either
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By def4d
#55233
I always define my cam place by perspective view, and Ctrl+C that creates a standard cam.
I often mistook, forgetting to use a Maxwell Cam, and it worx with Standard, but no control on Fstop & shutterspeed of course
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